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Handmade Art and
Treasures! |
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| |  Network ColTris Screenshots.
NetColTris™: Tetris™ with an ATTITUDE! This was an early product that was being developed as a little side project to play around with DirectX (which was being called the "Game SDK" at that time). Key Benefits- Single and two-player modes (via a network)
- Traditional and NetColTris modes
- Traditional mode plays like Tetris™
- NetColTris mode allows you to play with additional pieces, The Bomb (seen above), and aging blocks (which age for a certain amount of time and then "die", removing themselves from the playfield)
- Additional bonus points for removing multiple rows at one time, removing multiple row consecutively, and some secret bonuses that you must figure out on your own(!)
- Two player modes include Race and Cutthroat:
- Race mode allows players to race against each other to complete a certain number of lines, or get to a certain score
- Cutthroat mode allows players to try to fill-up the others playfield (pushing them to the ceiling), by completing multiple rows, or obtaining bonuses
- Selectable MIDI or CD track background music, and custom sound effects
(If/When completed, this will be a freeware product. This depends on if licensing is required, and the price for such a license. Go to www.tetris.com/corporate/legal.html for more information about this issue. Also, search the net for them to find information about things that they have done to other shareware/freeware authors that basically amount to "Scare Tactics".) Original Tetris concept, design and program by Alexey Pajitnov. |