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	<title>James R. Twine&#039;s Blog Site</title>
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	<link>http://www.jrtwine.com/blog</link>
	<description>Blog Site for myself, and my friends</description>
	<lastBuildDate>Wed, 28 Jul 2010 16:52:05 +0000</lastBuildDate>
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		<title>Manager Red Flags</title>
		<link>http://www.jrtwine.com/blog/?p=100</link>
		<comments>http://www.jrtwine.com/blog/?p=100#comments</comments>
		<pubDate>Sun, 25 Jul 2010 22:29:33 +0000</pubDate>
		<dc:creator>James R. Twine</dc:creator>
				<category><![CDATA[James - Himself]]></category>
		<category><![CDATA[Rants]]></category>

		<guid isPermaLink="false">http://www.jrtwine.com/blog/?p=100</guid>
		<description><![CDATA[<br/>(Attention lawyers and previous employers: the following information does not specifically identify a particular entity.  You have nothing to worry about unless you think this represents you or your company and you know there is some truth to it.) As I have worked with a few different kinds of managers/supervisors throughout the years, I have <a href='http://www.jrtwine.com/blog/?p=100'>[...]</a>]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Agile Development &#8211; Scrum Pitfalls</title>
		<link>http://www.jrtwine.com/blog/?p=96</link>
		<comments>http://www.jrtwine.com/blog/?p=96#comments</comments>
		<pubDate>Sun, 25 Jul 2010 21:41:24 +0000</pubDate>
		<dc:creator>James R. Twine</dc:creator>
				<category><![CDATA[Agile]]></category>
		<category><![CDATA[JRT-Dev]]></category>
		<category><![CDATA[James - Himself]]></category>

		<guid isPermaLink="false">http://www.jrtwine.com/blog/?p=96</guid>
		<description><![CDATA[<br/>I have been subjected to a few so-called agile development methodologies over the years.  Most recently, Scrum was the one in question.  Well, it was kinda-sorta-almost Scrummish, which means it was not really Scrum at all, but we will ignore that for now. All in all, the use of stories and a Wiki to keep <a href='http://www.jrtwine.com/blog/?p=96'>[...]</a>]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Centipede Cocktails &#8212; Cocktail #2</title>
		<link>http://www.jrtwine.com/blog/?p=87</link>
		<comments>http://www.jrtwine.com/blog/?p=87#comments</comments>
		<pubDate>Fri, 04 Dec 2009 03:31:31 +0000</pubDate>
		<dc:creator>James R. Twine</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.jrtwine.com/blog/?p=87</guid>
		<description><![CDATA[<br/>My previous post, about Cocktail #1, clearly documents the &#8220;easy one.&#8221;   This second one is gonna be another story.  It has a very dead monitor, and a non-functional board.  I have not yet benched the monitor, but it has no neck glow, which is never a good sign. The board has problems, but at least <a href='http://www.jrtwine.com/blog/?p=87'>[...]</a>]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Centipede Cocktails &#8212; Cocktail #1</title>
		<link>http://www.jrtwine.com/blog/?p=77</link>
		<comments>http://www.jrtwine.com/blog/?p=77#comments</comments>
		<pubDate>Fri, 04 Dec 2009 02:54:05 +0000</pubDate>
		<dc:creator>James R. Twine</dc:creator>
				<category><![CDATA[Arcade Tech and Repair]]></category>
		<category><![CDATA[Atari]]></category>
		<category><![CDATA[Repair Logs]]></category>

		<guid isPermaLink="false">http://www.jrtwine.com/blog/?p=77</guid>
		<description><![CDATA[<br/>Well, I ended up taking two Centipede cocktails off of another local collector as a package deal.  Still want that Gorf, though&#8230;  Will have to come back t that one soon! But I digress&#8230;  So I have two Centipede cocktails here.  One of them has a dead monitor (and a non-working board, I later discovered), <a href='http://www.jrtwine.com/blog/?p=77'>[...]</a>]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Guide and other nice XNA features&#8230;</title>
		<link>http://www.jrtwine.com/blog/?p=70</link>
		<comments>http://www.jrtwine.com/blog/?p=70#comments</comments>
		<pubDate>Fri, 24 Jul 2009 01:53:36 +0000</pubDate>
		<dc:creator>James R. Twine</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.jrtwine.com/blog/?p=70</guid>
		<description><![CDATA[<br/>So I have started playing around with the Guide, signed-in user preferences and information, and the UI features in XNA.  Gotta say, I am impressed so far&#8230; I am currently punting and using the text input feature to get a player&#8217;s high score name, defaulting it to the configurd player&#8217;s name.  When the game is done, I want <a href='http://www.jrtwine.com/blog/?p=70'>[...]</a>]]></description>
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		<slash:comments>0</slash:comments>
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		<title>XNA Studio 3.1 Cures the Audio Memory Leak!</title>
		<link>http://www.jrtwine.com/blog/?p=71</link>
		<comments>http://www.jrtwine.com/blog/?p=71#comments</comments>
		<pubDate>Thu, 16 Jul 2009 23:17:27 +0000</pubDate>
		<dc:creator>James R. Twine</dc:creator>
				<category><![CDATA[Developing]]></category>
		<category><![CDATA[JRT-Dev]]></category>
		<category><![CDATA[XNA/Game Development]]></category>
		<category><![CDATA[software development]]></category>
		<category><![CDATA[XACT]]></category>
		<category><![CDATA[XBOX]]></category>
		<category><![CDATA[XNA]]></category>

		<guid isPermaLink="false">http://www.jrtwine.com/blog/?p=71</guid>
		<description><![CDATA[<br/>Well, I finally upgraded to XNA Studio 3.1 and the audio-related memory leak appears to be gone now! That was easy&#8230; Just goes to show you that even in managed environments, you still have to pay attention and know what you are doing when it comes to managing resources&#8230;]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>XNA Audio Troubles&#8230;</title>
		<link>http://www.jrtwine.com/blog/?p=69</link>
		<comments>http://www.jrtwine.com/blog/?p=69#comments</comments>
		<pubDate>Sun, 12 Jul 2009 18:49:16 +0000</pubDate>
		<dc:creator>James R. Twine</dc:creator>
				<category><![CDATA[Developing]]></category>
		<category><![CDATA[JRT-Dev]]></category>
		<category><![CDATA[XNA/Game Development]]></category>
		<category><![CDATA[audio]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[leak]]></category>
		<category><![CDATA[memory]]></category>
		<category><![CDATA[sound]]></category>
		<category><![CDATA[Update]]></category>
		<category><![CDATA[XACT]]></category>
		<category><![CDATA[XNA]]></category>

		<guid isPermaLink="false">http://www.jrtwine.com/blog/?p=69</guid>
		<description><![CDATA[<br/>Had a little trouble with a memory leak using the XACT classes to play sounds.  Had to get a little kludgy to fix it.]]></description>
		<wfw:commentRss>http://www.jrtwine.com/blog/?feed=rss2&amp;p=69</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>XNA Wonderfulness</title>
		<link>http://www.jrtwine.com/blog/?p=68</link>
		<comments>http://www.jrtwine.com/blog/?p=68#comments</comments>
		<pubDate>Mon, 29 Jun 2009 00:59:33 +0000</pubDate>
		<dc:creator>James R. Twine</dc:creator>
				<category><![CDATA[Developing]]></category>
		<category><![CDATA[JRT-Dev]]></category>
		<category><![CDATA[Retro]]></category>
		<category><![CDATA[Shooter]]></category>
		<category><![CDATA[XBOX]]></category>
		<category><![CDATA[XNA]]></category>

		<guid isPermaLink="false">http://www.jrtwine.com/blog/?p=68</guid>
		<description><![CDATA[<br/>So having some extra time on my hands, I have started playing around with XNA Game Studio again (version 3.0 this time). I picked up a shooter tutorial created by PHStudios which gives you a functional, but very simple game. I started about the shooter that I have always wanted to write. It was going <a href='http://www.jrtwine.com/blog/?p=68'>[...]</a>]]></description>
		<wfw:commentRss>http://www.jrtwine.com/blog/?feed=rss2&amp;p=68</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Another Downside of Browser-Based Apps</title>
		<link>http://www.jrtwine.com/blog/?p=67</link>
		<comments>http://www.jrtwine.com/blog/?p=67#comments</comments>
		<pubDate>Thu, 20 Nov 2008 15:02:26 +0000</pubDate>
		<dc:creator>James R. Twine</dc:creator>
				<category><![CDATA[Developing]]></category>
		<category><![CDATA[JRT-Dev]]></category>
		<category><![CDATA[James - Himself]]></category>
		<category><![CDATA[Using]]></category>

		<guid isPermaLink="false">http://www.jrtwine.com/blog/?p=67</guid>
		<description><![CDATA[<br/>I once again find myself having to use a web-based application. This is a often just a fancy name for a bloated set of code that provides a little more functionality than what a set of CGI scripts could provide. The beauty of CGI apps was that they were often very succinct &#8211; they were <a href='http://www.jrtwine.com/blog/?p=67'>[...]</a>]]></description>
		<wfw:commentRss>http://www.jrtwine.com/blog/?feed=rss2&amp;p=67</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Assumption is the mother of all Fuckups&#8230;</title>
		<link>http://www.jrtwine.com/blog/?p=66</link>
		<comments>http://www.jrtwine.com/blog/?p=66#comments</comments>
		<pubDate>Thu, 25 Sep 2008 19:07:36 +0000</pubDate>
		<dc:creator>James R. Twine</dc:creator>
				<category><![CDATA[Developing]]></category>
		<category><![CDATA[JRT-Dev]]></category>
		<category><![CDATA[James - Himself]]></category>
		<category><![CDATA[Rants]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.jrtwine.com/blog/?p=66</guid>
		<description><![CDATA[<br/>How would you move a file in an atomic fashion?  What?  Not enough detail for you?  Do not worry - I have made some assumptions regarding the scenario, that I just pulled outta my ASS, and you better get the same asnwer I did!!!]]></description>
		<wfw:commentRss>http://www.jrtwine.com/blog/?feed=rss2&amp;p=66</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Software &#8211; Robust vs. Works</title>
		<link>http://www.jrtwine.com/blog/?p=65</link>
		<comments>http://www.jrtwine.com/blog/?p=65#comments</comments>
		<pubDate>Mon, 07 Apr 2008 21:28:49 +0000</pubDate>
		<dc:creator>James R. Twine</dc:creator>
				<category><![CDATA[Developing]]></category>
		<category><![CDATA[JRT-Dev]]></category>
		<category><![CDATA[James - Himself]]></category>
		<category><![CDATA[notepad]]></category>
		<category><![CDATA[robust]]></category>
		<category><![CDATA[software development]]></category>
		<category><![CDATA[source code]]></category>

		<guid isPermaLink="false">http://www.jrtwine.com/blog/?p=65</guid>
		<description><![CDATA[<br/>I got myself involved in a thread on The Code Project Forums that lead to the idea of Robust software, and one of the posters said: I call an application robust if it&#8217;s in use in the real world for a lengthy period of time and no data has been lost and no one has <a href='http://www.jrtwine.com/blog/?p=65'>[...]</a>]]></description>
		<wfw:commentRss>http://www.jrtwine.com/blog/?feed=rss2&amp;p=65</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Capping Punch-Out!!</title>
		<link>http://www.jrtwine.com/blog/?p=59</link>
		<comments>http://www.jrtwine.com/blog/?p=59#comments</comments>
		<pubDate>Mon, 31 Mar 2008 00:28:23 +0000</pubDate>
		<dc:creator>James R. Twine</dc:creator>
				<category><![CDATA[Arcade Tech and Repair]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Repair Logs]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[cap kit]]></category>
		<category><![CDATA[monitor]]></category>
		<category><![CDATA[punch-out]]></category>
		<category><![CDATA[punchout]]></category>
		<category><![CDATA[repair]]></category>

		<guid isPermaLink="false">http://www.jrtwine.com/blog/?p=59</guid>
		<description><![CDATA[<br/>Results of installing cap kits on both monitors in a Punch-Out!!]]></description>
		<wfw:commentRss>http://www.jrtwine.com/blog/?feed=rss2&amp;p=59</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Learn your history before you present yourself as an authority</title>
		<link>http://www.jrtwine.com/blog/?p=58</link>
		<comments>http://www.jrtwine.com/blog/?p=58#comments</comments>
		<pubDate>Wed, 02 Jan 2008 14:07:05 +0000</pubDate>
		<dc:creator>James R. Twine</dc:creator>
				<category><![CDATA[JRT-Dev]]></category>

		<guid isPermaLink="false">http://www.jrtwine.com/blog/?p=58</guid>
		<description><![CDATA[<br/>When you read a book about something, you should be able to safely presume that the author is somewhat of an authority on the subject matter of the book. So when reading an e-book on C#, I was surprised to come across the following Author&#8217;s Note: Author&#8217;s Note: struct is not a new concept. In <a href='http://www.jrtwine.com/blog/?p=58'>[...]</a>]]></description>
		<wfw:commentRss>http://www.jrtwine.com/blog/?feed=rss2&amp;p=58</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>CString misuse #2</title>
		<link>http://www.jrtwine.com/blog/?p=57</link>
		<comments>http://www.jrtwine.com/blog/?p=57#comments</comments>
		<pubDate>Fri, 17 Aug 2007 12:09:25 +0000</pubDate>
		<dc:creator>James R. Twine</dc:creator>
				<category><![CDATA[Developing]]></category>
		<category><![CDATA[JRT-Dev]]></category>
		<category><![CDATA[You're Doing It Wrong]]></category>

		<guid isPermaLink="false">http://www.jrtwine.com/blog/?p=57</guid>
		<description><![CDATA[<br/>Here is another one: ///////////////////// LPCTSTR cpString = _T( "This was some string message..." ); // // Later On In Code... // CString str( cpString ); char cChar = str.GetAt( 0 ); ///////////////////// If you write code like this, stop now and back slowly away from the keyboard &#8211; You&#8217;re Doing It Wrong! The developer <a href='http://www.jrtwine.com/blog/?p=57'>[...]</a>]]></description>
		<wfw:commentRss>http://www.jrtwine.com/blog/?feed=rss2&amp;p=57</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>CString misuse #1</title>
		<link>http://www.jrtwine.com/blog/?p=56</link>
		<comments>http://www.jrtwine.com/blog/?p=56#comments</comments>
		<pubDate>Fri, 17 Aug 2007 11:57:10 +0000</pubDate>
		<dc:creator>James R. Twine</dc:creator>
				<category><![CDATA[Developing]]></category>
		<category><![CDATA[JRT-Dev]]></category>
		<category><![CDATA[You're Doing It Wrong]]></category>

		<guid isPermaLink="false">http://www.jrtwine.com/blog/?p=56</guid>
		<description><![CDATA[<br/>This is the first of many examples of ways to misuse and/or abuse MFC&#8217;s CString class. While this example (and following ones) are specific to MFC, they likely apply to all string classes (mutable or not). Here is the offending code: ///////////////////// CString str( "First Part Of Message\n" ); str = str + "Second Part <a href='http://www.jrtwine.com/blog/?p=56'>[...]</a>]]></description>
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