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	<title>James R. Twine&#039;s Blog Site</title>
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	<link>http://www.jrtwine.com/blog</link>
	<description>Blog Site for myself, and my friends</description>
	<lastBuildDate>Tue, 20 Mar 2012 23:54:07 +0000</lastBuildDate>
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		<title>Outlook Taking Hours to Download Email</title>
		<link>http://www.jrtwine.com/blog/?p=139</link>
		<comments>http://www.jrtwine.com/blog/?p=139#comments</comments>
		<pubDate>Tue, 20 Mar 2012 23:54:07 +0000</pubDate>
		<dc:creator>James R. Twine</dc:creator>
				<category><![CDATA[JRT-Dev]]></category>
		<category><![CDATA[Using]]></category>
		<category><![CDATA[You're Doing It Wrong]]></category>

		<guid isPermaLink="false">http://www.jrtwine.com/blog/?p=139</guid>
		<description><![CDATA[<br/>JIC it helps anyone else out there.  For no apparent reason, Outlook 2010 started taking hours to download emails that usually came down in minutes.  And when I say hours, I mean 3-5 hours!  The app would remain responsive for the most part, but would consume 100% of a CPU/core.  It would download a number <a href='http://www.jrtwine.com/blog/?p=139' class='excerpt-more'>[...]</a>]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Dig Dug with Floating Pins</title>
		<link>http://www.jrtwine.com/blog/?p=132</link>
		<comments>http://www.jrtwine.com/blog/?p=132#comments</comments>
		<pubDate>Mon, 05 Mar 2012 00:39:50 +0000</pubDate>
		<dc:creator>James R. Twine</dc:creator>
				<category><![CDATA[Arcade Tech and Repair]]></category>
		<category><![CDATA[Atari]]></category>
		<category><![CDATA[Repair Logs]]></category>

		<guid isPermaLink="false">http://www.jrtwine.com/blog/?p=132</guid>
		<description><![CDATA[<br/>Going through my boards, I came across a second Dig Dug board.  This one boots to static garbage and no sound.    Watchdog is barking. Removing one of the CPUs gets different garbage.  Tried replacing with a known good one, no change. Checking the pins shows me that a couple of the data lines, from <a href='http://www.jrtwine.com/blog/?p=132' class='excerpt-more'>[...]</a>]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Roc&#8217;N Rope PCB Issues</title>
		<link>http://www.jrtwine.com/blog/?p=109</link>
		<comments>http://www.jrtwine.com/blog/?p=109#comments</comments>
		<pubDate>Sat, 18 Feb 2012 23:20:21 +0000</pubDate>
		<dc:creator>James R. Twine</dc:creator>
				<category><![CDATA[Arcade Tech and Repair]]></category>
		<category><![CDATA[Konami]]></category>
		<category><![CDATA[Repair Logs]]></category>

		<guid isPermaLink="false">http://www.jrtwine.com/blog/?p=109</guid>
		<description><![CDATA[<br/>Got an interesting problem with a Roc&#8217;N Rope board that I recently connected up to the new JAMMA test rig.  It has all its sounds, and plays correctly, but the text and tiles (e.g. the title graphics and the graphics used to build the levels) are all upside-down! When the screen is flipped for cocktail <a href='http://www.jrtwine.com/blog/?p=109' class='excerpt-more'>[...]</a>]]></description>
		<wfw:commentRss>http://www.jrtwine.com/blog/?feed=rss2&#038;p=109</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>XNA Command Console (XNACC) Added to CodePlex</title>
		<link>http://www.jrtwine.com/blog/?p=105</link>
		<comments>http://www.jrtwine.com/blog/?p=105#comments</comments>
		<pubDate>Sat, 05 Feb 2011 03:13:04 +0000</pubDate>
		<dc:creator>James R. Twine</dc:creator>
				<category><![CDATA[Developing]]></category>
		<category><![CDATA[JRT-Dev]]></category>
		<category><![CDATA[XNA/Game Development]]></category>

		<guid isPermaLink="false">http://www.jrtwine.com/blog/?p=105</guid>
		<description><![CDATA[<br/>Well, I finally got off my ass and placed the code for the XNA Command Console that I have been working on (and off) since 2009.  I think it is ready for a public release and is available at: http://xnacc.codeplex.com.  Have a look if you get a sec.]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Manager Red Flags</title>
		<link>http://www.jrtwine.com/blog/?p=100</link>
		<comments>http://www.jrtwine.com/blog/?p=100#comments</comments>
		<pubDate>Sun, 25 Jul 2010 22:29:33 +0000</pubDate>
		<dc:creator>James R. Twine</dc:creator>
				<category><![CDATA[James - Himself]]></category>
		<category><![CDATA[Rants]]></category>

		<guid isPermaLink="false">http://www.jrtwine.com/blog/?p=100</guid>
		<description><![CDATA[<br/>(Attention lawyers and previous employers: the following information does not specifically identify a particular entity.  You have nothing to worry about unless you think this represents you or your company and you know there is some truth to it.) As I have worked with a few different kinds of managers/supervisors throughout the years, I have <a href='http://www.jrtwine.com/blog/?p=100' class='excerpt-more'>[...]</a>]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Agile Development &#8211; Scrum Pitfalls</title>
		<link>http://www.jrtwine.com/blog/?p=96</link>
		<comments>http://www.jrtwine.com/blog/?p=96#comments</comments>
		<pubDate>Sun, 25 Jul 2010 21:41:24 +0000</pubDate>
		<dc:creator>James R. Twine</dc:creator>
				<category><![CDATA[Agile]]></category>
		<category><![CDATA[James - Himself]]></category>
		<category><![CDATA[JRT-Dev]]></category>

		<guid isPermaLink="false">http://www.jrtwine.com/blog/?p=96</guid>
		<description><![CDATA[<br/>I have been subjected to a few so-called agile development methodologies over the years.  Most recently, Scrum was the one in question.  Well, it was kinda-sorta-almost Scrummish, which means it was not really Scrum at all, but we will ignore that for now. All in all, the use of stories and a Wiki to keep <a href='http://www.jrtwine.com/blog/?p=96' class='excerpt-more'>[...]</a>]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Centipede Cocktails &#8212; Cocktail #2</title>
		<link>http://www.jrtwine.com/blog/?p=87</link>
		<comments>http://www.jrtwine.com/blog/?p=87#comments</comments>
		<pubDate>Fri, 04 Dec 2009 03:31:31 +0000</pubDate>
		<dc:creator>James R. Twine</dc:creator>
				<category><![CDATA[Arcade Tech and Repair]]></category>
		<category><![CDATA[Atari]]></category>

		<guid isPermaLink="false">http://www.jrtwine.com/blog/?p=87</guid>
		<description><![CDATA[<br/>My previous post, about Cocktail #1, clearly documents the &#8220;easy one.&#8221;   This second one is gonna be another story.  It has a very dead monitor, and a non-functional board.  I have not yet benched the monitor, but it has no neck glow, which is never a good sign. The board has problems, but at least <a href='http://www.jrtwine.com/blog/?p=87' class='excerpt-more'>[...]</a>]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Centipede Cocktails &#8212; Cocktail #1</title>
		<link>http://www.jrtwine.com/blog/?p=77</link>
		<comments>http://www.jrtwine.com/blog/?p=77#comments</comments>
		<pubDate>Fri, 04 Dec 2009 02:54:05 +0000</pubDate>
		<dc:creator>James R. Twine</dc:creator>
				<category><![CDATA[Arcade Tech and Repair]]></category>
		<category><![CDATA[Atari]]></category>
		<category><![CDATA[Repair Logs]]></category>

		<guid isPermaLink="false">http://www.jrtwine.com/blog/?p=77</guid>
		<description><![CDATA[<br/>Well, I ended up taking two Centipede cocktails off of another local collector as a package deal.  Still want that Gorf, though&#8230;  Will have to come back t that one soon! But I digress&#8230;  So I have two Centipede cocktails here.  One of them has a dead monitor (and a non-working board, I later discovered), <a href='http://www.jrtwine.com/blog/?p=77' class='excerpt-more'>[...]</a>]]></description>
		<wfw:commentRss>http://www.jrtwine.com/blog/?feed=rss2&#038;p=77</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Guide and other nice XNA features&#8230;</title>
		<link>http://www.jrtwine.com/blog/?p=70</link>
		<comments>http://www.jrtwine.com/blog/?p=70#comments</comments>
		<pubDate>Fri, 24 Jul 2009 01:53:36 +0000</pubDate>
		<dc:creator>James R. Twine</dc:creator>
				<category><![CDATA[JRT-Dev]]></category>
		<category><![CDATA[XNA/Game Development]]></category>

		<guid isPermaLink="false">http://www.jrtwine.com/blog/?p=70</guid>
		<description><![CDATA[<br/>So I have started playing around with the Guide, signed-in user preferences and information, and the UI features in XNA.  Gotta say, I am impressed so far&#8230; I am currently punting and using the text input feature to get a player&#8217;s high score name, defaulting it to the configurd player&#8217;s name.  When the game is done, I want <a href='http://www.jrtwine.com/blog/?p=70' class='excerpt-more'>[...]</a>]]></description>
		<wfw:commentRss>http://www.jrtwine.com/blog/?feed=rss2&#038;p=70</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>XNA Studio 3.1 Cures the Audio Memory Leak!</title>
		<link>http://www.jrtwine.com/blog/?p=71</link>
		<comments>http://www.jrtwine.com/blog/?p=71#comments</comments>
		<pubDate>Thu, 16 Jul 2009 23:17:27 +0000</pubDate>
		<dc:creator>James R. Twine</dc:creator>
				<category><![CDATA[Developing]]></category>
		<category><![CDATA[JRT-Dev]]></category>
		<category><![CDATA[XNA/Game Development]]></category>
		<category><![CDATA[software development]]></category>
		<category><![CDATA[XACT]]></category>
		<category><![CDATA[XBOX]]></category>
		<category><![CDATA[XNA]]></category>

		<guid isPermaLink="false">http://www.jrtwine.com/blog/?p=71</guid>
		<description><![CDATA[<br/>Well, I finally upgraded to XNA Studio 3.1 and the audio-related memory leak appears to be gone now! That was easy&#8230; Just goes to show you that even in managed environments, you still have to pay attention and know what you are doing when it comes to managing resources&#8230;]]></description>
		<wfw:commentRss>http://www.jrtwine.com/blog/?feed=rss2&#038;p=71</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>XNA Audio Troubles&#8230;</title>
		<link>http://www.jrtwine.com/blog/?p=69</link>
		<comments>http://www.jrtwine.com/blog/?p=69#comments</comments>
		<pubDate>Sun, 12 Jul 2009 18:49:16 +0000</pubDate>
		<dc:creator>James R. Twine</dc:creator>
				<category><![CDATA[Developing]]></category>
		<category><![CDATA[JRT-Dev]]></category>
		<category><![CDATA[XNA/Game Development]]></category>
		<category><![CDATA[audio]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[leak]]></category>
		<category><![CDATA[memory]]></category>
		<category><![CDATA[sound]]></category>
		<category><![CDATA[Update]]></category>
		<category><![CDATA[XACT]]></category>
		<category><![CDATA[XNA]]></category>

		<guid isPermaLink="false">http://www.jrtwine.com/blog/?p=69</guid>
		<description><![CDATA[<br/>Had a little trouble with a memory leak using the XACT classes to play sounds.  Had to get a little kludgy to fix it.]]></description>
		<wfw:commentRss>http://www.jrtwine.com/blog/?feed=rss2&#038;p=69</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>XNA Wonderfulness</title>
		<link>http://www.jrtwine.com/blog/?p=68</link>
		<comments>http://www.jrtwine.com/blog/?p=68#comments</comments>
		<pubDate>Mon, 29 Jun 2009 00:59:33 +0000</pubDate>
		<dc:creator>James R. Twine</dc:creator>
				<category><![CDATA[Developing]]></category>
		<category><![CDATA[JRT-Dev]]></category>
		<category><![CDATA[XNA/Game Development]]></category>
		<category><![CDATA[Retro]]></category>
		<category><![CDATA[Shooter]]></category>
		<category><![CDATA[XBOX]]></category>
		<category><![CDATA[XNA]]></category>

		<guid isPermaLink="false">http://www.jrtwine.com/blog/?p=68</guid>
		<description><![CDATA[<br/>So having some extra time on my hands, I have started playing around with XNA Game Studio again (version 3.0 this time). I picked up a shooter tutorial created by PHStudios which gives you a functional, but very simple game. I started about the shooter that I have always wanted to write. It was going <a href='http://www.jrtwine.com/blog/?p=68' class='excerpt-more'>[...]</a>]]></description>
		<wfw:commentRss>http://www.jrtwine.com/blog/?feed=rss2&#038;p=68</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Another Downside of Browser-Based Apps</title>
		<link>http://www.jrtwine.com/blog/?p=67</link>
		<comments>http://www.jrtwine.com/blog/?p=67#comments</comments>
		<pubDate>Thu, 20 Nov 2008 15:02:26 +0000</pubDate>
		<dc:creator>James R. Twine</dc:creator>
				<category><![CDATA[Developing]]></category>
		<category><![CDATA[James - Himself]]></category>
		<category><![CDATA[JRT-Dev]]></category>
		<category><![CDATA[Using]]></category>

		<guid isPermaLink="false">http://www.jrtwine.com/blog/?p=67</guid>
		<description><![CDATA[<br/>I once again find myself having to use a web-based application. This is a often just a fancy name for a bloated set of code that provides a little more functionality than what a set of CGI scripts could provide. The beauty of CGI apps was that they were often very succinct &#8211; they were <a href='http://www.jrtwine.com/blog/?p=67' class='excerpt-more'>[...]</a>]]></description>
		<wfw:commentRss>http://www.jrtwine.com/blog/?feed=rss2&#038;p=67</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Assumption is the mother of all Fuckups&#8230;</title>
		<link>http://www.jrtwine.com/blog/?p=66</link>
		<comments>http://www.jrtwine.com/blog/?p=66#comments</comments>
		<pubDate>Thu, 25 Sep 2008 19:07:36 +0000</pubDate>
		<dc:creator>James R. Twine</dc:creator>
				<category><![CDATA[Developing]]></category>
		<category><![CDATA[James - Himself]]></category>
		<category><![CDATA[JRT-Dev]]></category>
		<category><![CDATA[Rants]]></category>

		<guid isPermaLink="false">http://www.jrtwine.com/blog/?p=66</guid>
		<description><![CDATA[<br/>How would you move a file in an atomic fashion?  What?  Not enough detail for you?  Do not worry - I have made some assumptions regarding the scenario, that I just pulled outta my ASS, and you better get the same asnwer I did!!!]]></description>
		<wfw:commentRss>http://www.jrtwine.com/blog/?feed=rss2&#038;p=66</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Software &#8211; Robust vs. Works</title>
		<link>http://www.jrtwine.com/blog/?p=65</link>
		<comments>http://www.jrtwine.com/blog/?p=65#comments</comments>
		<pubDate>Mon, 07 Apr 2008 21:28:49 +0000</pubDate>
		<dc:creator>James R. Twine</dc:creator>
				<category><![CDATA[Developing]]></category>
		<category><![CDATA[James - Himself]]></category>
		<category><![CDATA[JRT-Dev]]></category>
		<category><![CDATA[notepad]]></category>
		<category><![CDATA[robust]]></category>
		<category><![CDATA[software development]]></category>
		<category><![CDATA[source code]]></category>

		<guid isPermaLink="false">http://www.jrtwine.com/blog/?p=65</guid>
		<description><![CDATA[<br/>I got myself involved in a thread on The Code Project Forums that lead to the idea of Robust software, and one of the posters said: I call an application robust if it&#8217;s in use in the real world for a lengthy period of time and no data has been lost and no one has <a href='http://www.jrtwine.com/blog/?p=65' class='excerpt-more'>[...]</a>]]></description>
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