Posts Tagged ‘decoder’

Joust Showing 1 3 5 and a REALLY Effed-Up Screen

Monday, September 14th, 2015

[This was extracted from a large article about getting a dead Joust operational.  I thought it made sense to put this part in its own post to help anyone else with a similar issue.  This post may reference content from an earlier post, so keep that in mind when reading.]

So at this point the Joust will run through its self-tests, show 1 3 5 on the LED, and will eventually enter attract mode and can even be coined up and it will play for a few seconds before crashing again.  While the screen is AFU, you can actually read text on it if you look carefully (just turn the audio off).  Pay attention to how the left 1/3 screen is being drawn differently than the rest – this becomes important later:

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